Plight of the Phoenix
A downloadable game for Windows
Submitted for the 3rd Annual Preggo Game Jam.
Plight of the Phoenix is an RPG Maker game that I developed over the course of three weeks. It contains pregnancy and hyper pregnancy content (screenshots show only the first stage), so if the above isn’t your cup of tea, then fair enough.
The main gameplay involves keeping your ship – The I.S.S. Phoenix – from falling apart and falling prey to the [THREAT]. Acquire resources, refine them, produce replacement parts, upgrade ship modules, and work towards reviving your crew from their untimely demise so that you can escape.
It is recommended to use WASD and the spacebar to move your character and interact with items, as it pairs well with other hotkeys such as ‘Q’ to swap items in your possession and ‘tab’ to cycle the portrait image transparency. Some menu items require the use of a mouse to interact with.
I also highly recommend browsing through the tutorial codex. I didn’t have time to implement a proper guided gameplay tutorial, so jumping in without any knowledge is a good way to get lost.
***
Promotional stuff aside, there’s a lot of stuff I wished I could have put into the game that didn’t make it due to time constraints, but given my full-time work schedule and family life, I think I’m satisfied with what I managed to round out in the end. However, I’m probably not going to be adding additional features in the future other than bug fixes and difficulty balancing as needed, as PotP was a break from my main project Amalgamation.
If you play this game and enjoy it, thank you. Otherwise, let me know what didn’t sit well for you and I’ll take it into consideration as I continue my game dev hobby.
***
Credits:
- Music - VoidInVoid
- --Plugin Credits--
- Yanfly - SelfSWVar, YEP_MessageCore, YEP_X_ExtMesPAck1, YEP_EventProxActivate, YEP_PictureCommonEvents, YEP_GabWindow
- Yami – Yami_SkipTitle
- Fallen Angel Olivia – Olivia_MetaControls
- Galv - GALV_CamControl, GALV_LayerGraphics, Galv_VariableBar
- Shaz - Character Anchors (MV)
- Krimer – ScreenVariables
- Creta Park – TweenPciture
- Tor Damian Design / Galenmereth - MouseSystemEx
- --Sound Credits--
- ModularSamples (freesound.org)
- toxicwafflezz (freesound.org)
- AmeAngelofSin (freesound.org)
- adh.dreaming (freesound.org)
- Samantha Castleberry
- ZapSplat
- --3D Model Credits--
- Starlene - Spacesuit clothing asset
- BR-MS - HUB lab model assets
- Milkies - Cables and Satellite Dish model assets
- Ash - Space Debris and Table/Chairs model asset
- Fouetty - Spaceship model asset
- SilusCrow - Cryochamber, Sci-Fi Table, Workpad models.
- Ram-o-ram - SciFi Modular Tower model asset
- Honey Select 1 - Other model assets
- --Other Credits--
- heaven castro - Lunatic Superstar font
- Beary.dsgn - FluxBoxes font
***
Updates:
V1.01:
Hopefully fixed a bug where faults would be created en-mass for a few frames when loading a checkpoint due to the wait variable having a default value of 0 for a few milliseconds
V1.02:
Turned off teleporter during final ending cutscene.
V1.03:
Removed a debug event that was hidden in one of the walls (it was used to generate additional module faults), and fixed bed-quit events so that all three tiles are interactable.
Published | 1 day ago |
Status | Released |
Platforms | Windows |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | GooInABox |
Genre | Simulation |
Made with | RPG Maker |
Tags | Adult, pregnancy, pregnant, RPG Maker, RPG Maker MV, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
Unzip and run Game.exe
Comments
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I finished it in 20 minutes in simple mode (actually it took two to three hours to complete the game). The game is quite interesting, but the operation is relatively complicated and it takes some time to understand.
In addition, I will talk about my personal understanding (if there are players who are willing to enjoy the game alone, please don’t read the content I posted): Don’t give priority to making the materials needed for the petri dish, which will greatly increase the difficulty of the game. Instead, give priority to making modules, and give priority to making upgrade modules, followed by T1 modules, and others are optional, so be sure to keep a lot of gray planetary materials. I personally think that the order of distribution of upgrade modules is: engine, main console (the instrument that distributes electricity in the center), instrument for searching planetary materials, instrument for making modules, and the plate next to the petri dish that can increase the speed of movement when loaded. The others can almost be ignored. The best order is to make two for the main console and two for the engine first, then you can fill all the instruments with upgrade modules, and occasionally make some T1, T2, and T3 modules when you have time, and then stock up some green materials needed for the petri dish, and you can easily pass the level.What does the screen flashing red mean
The [THREAT] has caught up. AT 200km or less of distance (determined by engine efficiency and current phase level), the screen will tint red. At 0 distance, you will hear screeching and the shield will begin to take damage, followed by a game over if quick measures aren't taken to speed the ship back up.